package com.tv.remote.utils;

import android.text.method.MetaKeyKeyListener;
import android.util.SparseArray;

public class KeyEvent{
    /**
     * Key code constant: Unknown key code.
     */
    public static final int KEYCODE_UNKNOWN = 0;
    /**
     * Key code constant: Soft Left key.
     * Usually situated below the display on phones and used as a multi-function
     * feature key for selecting a software defined function shown on the bottom left
     * of the display.
     */
    public static final int KEYCODE_SOFT_LEFT = 1;
    /**
     * Key code constant: Soft Right key.
     * Usually situated below the display on phones and used as a multi-function
     * feature key for selecting a software defined function shown on the bottom right
     * of the display.
     */
    public static final int KEYCODE_SOFT_RIGHT = 2;
    /**
     * Key code constant: Home key.
     * This key is handled by the framework and is never delivered to applications.
     */
    public static final int KEYCODE_HOME = 3;
    /**
     * Key code constant: Back key.
     */
    public static final int KEYCODE_BACK = 4;
    /**
     * Key code constant: Call key.
     */
    public static final int KEYCODE_CALL = 5;
    /**
     * Key code constant: End Call key.
     */
    public static final int KEYCODE_ENDCALL = 6;
    /**
     * Key code constant: '0' key.
     */
    public static final int KEYCODE_0 = 7;
    /**
     * Key code constant: '1' key.
     */
    public static final int KEYCODE_1 = 8;
    /**
     * Key code constant: '2' key.
     */
    public static final int KEYCODE_2 = 9;
    /**
     * Key code constant: '3' key.
     */
    public static final int KEYCODE_3 = 10;
    /**
     * Key code constant: '4' key.
     */
    public static final int KEYCODE_4 = 11;
    /**
     * Key code constant: '5' key.
     */
    public static final int KEYCODE_5 = 12;
    /**
     * Key code constant: '6' key.
     */
    public static final int KEYCODE_6 = 13;
    /**
     * Key code constant: '7' key.
     */
    public static final int KEYCODE_7 = 14;
    /**
     * Key code constant: '8' key.
     */
    public static final int KEYCODE_8 = 15;
    /**
     * Key code constant: '9' key.
     */
    public static final int KEYCODE_9 = 16;
    /**
     * Key code constant: '*' key.
     */
    public static final int KEYCODE_STAR = 17;
    /**
     * Key code constant: '#' key.
     */
    public static final int KEYCODE_POUND = 18;
    /**
     * Key code constant: Directional Pad Up key.
     * May also be synthesized from trackball motions.
     */
    public static final int KEYCODE_DPAD_UP = 19;
    /**
     * Key code constant: Directional Pad Down key.
     * May also be synthesized from trackball motions.
     */
    public static final int KEYCODE_DPAD_DOWN = 20;
    /**
     * Key code constant: Directional Pad Left key.
     * May also be synthesized from trackball motions.
     */
    public static final int KEYCODE_DPAD_LEFT = 21;
    /**
     * Key code constant: Directional Pad Right key.
     * May also be synthesized from trackball motions.
     */
    public static final int KEYCODE_DPAD_RIGHT = 22;
    /**
     * Key code constant: Directional Pad Center key.
     * May also be synthesized from trackball motions.
     */
    public static final int KEYCODE_DPAD_CENTER = 23;
    /**
     * Key code constant: Volume Up key.
     * Adjusts the speaker volume up.
     */
    public static final int KEYCODE_VOLUME_UP = 24;
    /**
     * Key code constant: Volume Down key.
     * Adjusts the speaker volume down.
     */
    public static final int KEYCODE_VOLUME_DOWN = 25;
    /**
     * Key code constant: Power key.
     */
    public static final int KEYCODE_POWER = 26;
    /**
     * Key code constant: Camera key.
     * Used to launch a camera application or take pictures.
     */
    public static final int KEYCODE_CAMERA = 27;
    /**
     * Key code constant: Clear key.
     */
    public static final int KEYCODE_CLEAR = 28;
    /**
     * Key code constant: 'A' key.
     */
    public static final int KEYCODE_A = 29;
    /**
     * Key code constant: 'B' key.
     */
    public static final int KEYCODE_B = 30;
    /**
     * Key code constant: 'C' key.
     */
    public static final int KEYCODE_C = 31;
    /**
     * Key code constant: 'D' key.
     */
    public static final int KEYCODE_D = 32;
    /**
     * Key code constant: 'E' key.
     */
    public static final int KEYCODE_E = 33;
    /**
     * Key code constant: 'F' key.
     */
    public static final int KEYCODE_F = 34;
    /**
     * Key code constant: 'G' key.
     */
    public static final int KEYCODE_G = 35;
    /**
     * Key code constant: 'H' key.
     */
    public static final int KEYCODE_H = 36;
    /**
     * Key code constant: 'I' key.
     */
    public static final int KEYCODE_I = 37;
    /**
     * Key code constant: 'J' key.
     */
    public static final int KEYCODE_J = 38;
    /**
     * Key code constant: 'K' key.
     */
    public static final int KEYCODE_K = 39;
    /**
     * Key code constant: 'L' key.
     */
    public static final int KEYCODE_L = 40;
    /**
     * Key code constant: 'M' key.
     */
    public static final int KEYCODE_M = 41;
    /**
     * Key code constant: 'N' key.
     */
    public static final int KEYCODE_N = 42;
    /**
     * Key code constant: 'O' key.
     */
    public static final int KEYCODE_O = 43;
    /**
     * Key code constant: 'P' key.
     */
    public static final int KEYCODE_P = 44;
    /**
     * Key code constant: 'Q' key.
     */
    public static final int KEYCODE_Q = 45;
    /**
     * Key code constant: 'R' key.
     */
    public static final int KEYCODE_R = 46;
    /**
     * Key code constant: 'S' key.
     */
    public static final int KEYCODE_S = 47;
    /**
     * Key code constant: 'T' key.
     */
    public static final int KEYCODE_T = 48;
    /**
     * Key code constant: 'U' key.
     */
    public static final int KEYCODE_U = 49;
    /**
     * Key code constant: 'V' key.
     */
    public static final int KEYCODE_V = 50;
    /**
     * Key code constant: 'W' key.
     */
    public static final int KEYCODE_W = 51;
    /**
     * Key code constant: 'X' key.
     */
    public static final int KEYCODE_X = 52;
    /**
     * Key code constant: 'Y' key.
     */
    public static final int KEYCODE_Y = 53;
    /**
     * Key code constant: 'Z' key.
     */
    public static final int KEYCODE_Z = 54;
    /**
     * Key code constant: ',' key.
     */
    public static final int KEYCODE_COMMA = 55;
    /**
     * Key code constant: '.' key.
     */
    public static final int KEYCODE_PERIOD = 56;
    /**
     * Key code constant: Left Alt modifier key.
     */
    public static final int KEYCODE_ALT_LEFT = 57;
    /**
     * Key code constant: Right Alt modifier key.
     */
    public static final int KEYCODE_ALT_RIGHT = 58;
    /**
     * Key code constant: Left Shift modifier key.
     */
    public static final int KEYCODE_SHIFT_LEFT = 59;
    /**
     * Key code constant: Right Shift modifier key.
     */
    public static final int KEYCODE_SHIFT_RIGHT = 60;
    /**
     * Key code constant: Tab key.
     */
    public static final int KEYCODE_TAB = 61;
    /**
     * Key code constant: Space key.
     */
    public static final int KEYCODE_SPACE = 62;
    /**
     * Key code constant: Symbol modifier key.
     * Used to enter alternate symbols.
     */
    public static final int KEYCODE_SYM = 63;
    /**
     * Key code constant: Explorer special function key.
     * Used to launch a browser application.
     */
    public static final int KEYCODE_EXPLORER = 64;
    /**
     * Key code constant: Envelope special function key.
     * Used to launch a mail application.
     */
    public static final int KEYCODE_ENVELOPE = 65;
    /**
     * Key code constant: Enter key.
     */
    public static final int KEYCODE_ENTER = 66;
    /**
     * Key code constant: Backspace key.
     * Deletes characters before the insertion point, unlike {@link #KEYCODE_FORWARD_DEL}.
     */
    public static final int KEYCODE_DEL = 67;
    /**
     * Key code constant: '`' (backtick) key.
     */
    public static final int KEYCODE_GRAVE = 68;
    /**
     * Key code constant: '-'.
     */
    public static final int KEYCODE_MINUS = 69;
    /**
     * Key code constant: '=' key.
     */
    public static final int KEYCODE_EQUALS = 70;
    /**
     * Key code constant: '[' key.
     */
    public static final int KEYCODE_LEFT_BRACKET = 71;
    /**
     * Key code constant: ']' key.
     */
    public static final int KEYCODE_RIGHT_BRACKET = 72;
    /**
     * Key code constant: '\' key.
     */
    public static final int KEYCODE_BACKSLASH = 73;
    /**
     * Key code constant: ';' key.
     */
    public static final int KEYCODE_SEMICOLON = 74;
    /**
     * Key code constant: ''' (apostrophe) key.
     */
    public static final int KEYCODE_APOSTROPHE = 75;
    /**
     * Key code constant: '/' key.
     */
    public static final int KEYCODE_SLASH = 76;
    /**
     * Key code constant: '@' key.
     */
    public static final int KEYCODE_AT = 77;
    /**
     * Key code constant: Number modifier key.
     * Used to enter numeric symbols.
     * This key is not Num Lock; it is more like {@link #KEYCODE_ALT_LEFT} and is
     * interpreted as an ALT key by {@link MetaKeyKeyListener}.
     */
    public static final int KEYCODE_NUM = 78;
    /**
     * Key code constant: Headset Hook key.
     * Used to hang up calls and stop media.
     */
    public static final int KEYCODE_HEADSETHOOK = 79;
    /**
     * Key code constant: Camera Focus key.
     * Used to focus the camera.
     */
    public static final int KEYCODE_FOCUS = 80;   // *Camera* focus
    /**
     * Key code constant: '+' key.
     */
    public static final int KEYCODE_PLUS = 81;
    /**
     * Key code constant: Menu key.
     */
    public static final int KEYCODE_MENU = 82;
    /**
     * Key code constant: Notification key.
     */
    public static final int KEYCODE_NOTIFICATION = 83;
    /**
     * Key code constant: Search key.
     */
    public static final int KEYCODE_SEARCH = 84;
    /**
     * Key code constant: Play/Pause media key.
     */
    public static final int KEYCODE_MEDIA_PLAY_PAUSE = 85;
    /**
     * Key code constant: Stop media key.
     */
    public static final int KEYCODE_MEDIA_STOP = 86;
    /**
     * Key code constant: Play Next media key.
     */
    public static final int KEYCODE_MEDIA_NEXT = 87;
    /**
     * Key code constant: Play Previous media key.
     */
    public static final int KEYCODE_MEDIA_PREVIOUS = 88;
    /**
     * Key code constant: Rewind media key.
     */
    public static final int KEYCODE_MEDIA_REWIND = 89;
    /**
     * Key code constant: Fast Forward media key.
     */
    public static final int KEYCODE_MEDIA_FAST_FORWARD = 90;
    /**
     * Key code constant: Mute key.
     * Mutes the microphone, unlike {@link #KEYCODE_VOLUME_MUTE}.
     */
    public static final int KEYCODE_MUTE = 91;
    /**
     * Key code constant: Page Up key.
     */
    public static final int KEYCODE_PAGE_UP = 92;
    /**
     * Key code constant: Page Down key.
     */
    public static final int KEYCODE_PAGE_DOWN = 93;
    /**
     * Key code constant: Picture Symbols modifier key.
     * Used to switch symbol sets (Emoji, Kao-moji).
     */
    public static final int KEYCODE_PICTSYMBOLS = 94;   // switch symbol-sets (Emoji,Kao-moji)
    /**
     * Key code constant: Switch Charset modifier key.
     * Used to switch character sets (Kanji, Katakana).
     */
    public static final int KEYCODE_SWITCH_CHARSET = 95;   // switch char-sets (Kanji,Katakana)
    /**
     * Key code constant: A Button key.
     * On a game controller, the A button should be either the button labeled A
     * or the first button on the bottom row of controller buttons.
     */
    public static final int KEYCODE_BUTTON_A = 96;
    /**
     * Key code constant: B Button key.
     * On a game controller, the B button should be either the button labeled B
     * or the second button on the bottom row of controller buttons.
     */
    public static final int KEYCODE_BUTTON_B = 97;
    /**
     * Key code constant: C Button key.
     * On a game controller, the C button should be either the button labeled C
     * or the third button on the bottom row of controller buttons.
     */
    public static final int KEYCODE_BUTTON_C = 98;
    /**
     * Key code constant: X Button key.
     * On a game controller, the X button should be either the button labeled X
     * or the first button on the upper row of controller buttons.
     */
    public static final int KEYCODE_BUTTON_X = 99;
    /**
     * Key code constant: Y Button key.
     * On a game controller, the Y button should be either the button labeled Y
     * or the second button on the upper row of controller buttons.
     */
    public static final int KEYCODE_BUTTON_Y = 100;
    /**
     * Key code constant: Z Button key.
     * On a game controller, the Z button should be either the button labeled Z
     * or the third button on the upper row of controller buttons.
     */
    public static final int KEYCODE_BUTTON_Z = 101;
    /**
     * Key code constant: L1 Button key.
     * On a game controller, the L1 button should be either the button labeled L1 (or L)
     * or the top left trigger button.
     */
    public static final int KEYCODE_BUTTON_L1 = 102;
    /**
     * Key code constant: R1 Button key.
     * On a game controller, the R1 button should be either the button labeled R1 (or R)
     * or the top right trigger button.
     */
    public static final int KEYCODE_BUTTON_R1 = 103;
    /**
     * Key code constant: L2 Button key.
     * On a game controller, the L2 button should be either the button labeled L2
     * or the bottom left trigger button.
     */
    public static final int KEYCODE_BUTTON_L2 = 104;
    /**
     * Key code constant: R2 Button key.
     * On a game controller, the R2 button should be either the button labeled R2
     * or the bottom right trigger button.
     */
    public static final int KEYCODE_BUTTON_R2 = 105;
    /**
     * Key code constant: Left Thumb Button key.
     * On a game controller, the left thumb button indicates that the left (or only)
     * joystick is pressed.
     */
    public static final int KEYCODE_BUTTON_THUMBL = 106;
    /**
     * Key code constant: Right Thumb Button key.
     * On a game controller, the right thumb button indicates that the right
     * joystick is pressed.
     */
    public static final int KEYCODE_BUTTON_THUMBR = 107;
    /**
     * Key code constant: Start Button key.
     * On a game controller, the button labeled Start.
     */
    public static final int KEYCODE_BUTTON_START = 108;
    /**
     * Key code constant: Select Button key.
     * On a game controller, the button labeled Select.
     */
    public static final int KEYCODE_BUTTON_SELECT = 109;
    /**
     * Key code constant: Mode Button key.
     * On a game controller, the button labeled Mode.
     */
    public static final int KEYCODE_BUTTON_MODE = 110;
    /**
     * Key code constant: Escape key.
     */
    public static final int KEYCODE_ESCAPE = 111;
    /**
     * Key code constant: Forward Delete key.
     * Deletes characters ahead of the insertion point, unlike {@link #KEYCODE_DEL}.
     */
    public static final int KEYCODE_FORWARD_DEL = 112;
    /**
     * Key code constant: Left Control modifier key.
     */
    public static final int KEYCODE_CTRL_LEFT = 113;
    /**
     * Key code constant: Right Control modifier key.
     */
    public static final int KEYCODE_CTRL_RIGHT = 114;
    /**
     * Key code constant: Caps Lock key.
     */
    public static final int KEYCODE_CAPS_LOCK = 115;
    /**
     * Key code constant: Scroll Lock key.
     */
    public static final int KEYCODE_SCROLL_LOCK = 116;
    /**
     * Key code constant: Left Meta modifier key.
     */
    public static final int KEYCODE_META_LEFT = 117;
    /**
     * Key code constant: Right Meta modifier key.
     */
    public static final int KEYCODE_META_RIGHT = 118;
    /**
     * Key code constant: Function modifier key.
     */
    public static final int KEYCODE_FUNCTION = 119;
    /**
     * Key code constant: System Request / Print Screen key.
     */
    public static final int KEYCODE_SYSRQ = 120;
    /**
     * Key code constant: Break / Pause key.
     */
    public static final int KEYCODE_BREAK = 121;
    /**
     * Key code constant: Home Movement key.
     * Used for scrolling or moving the cursor around to the start of a line
     * or to the top of a list.
     */
    public static final int KEYCODE_MOVE_HOME = 122;
    /**
     * Key code constant: End Movement key.
     * Used for scrolling or moving the cursor around to the end of a line
     * or to the bottom of a list.
     */
    public static final int KEYCODE_MOVE_END = 123;
    /**
     * Key code constant: Insert key.
     * Toggles insert / overwrite edit mode.
     */
    public static final int KEYCODE_INSERT = 124;
    /**
     * Key code constant: Forward key.
     * Navigates forward in the history stack.  Complement of {@link #KEYCODE_BACK}.
     */
    public static final int KEYCODE_FORWARD = 125;
    /**
     * Key code constant: Play media key.
     */
    public static final int KEYCODE_MEDIA_PLAY = 126;
    /**
     * Key code constant: Pause media key.
     */
    public static final int KEYCODE_MEDIA_PAUSE = 127;
    /**
     * Key code constant: Close media key.
     * May be used to close a CD tray, for example.
     */
    public static final int KEYCODE_MEDIA_CLOSE = 128;
    /**
     * Key code constant: Eject media key.
     * May be used to eject a CD tray, for example.
     */
    public static final int KEYCODE_MEDIA_EJECT = 129;
    /**
     * Key code constant: Record media key.
     */
    public static final int KEYCODE_MEDIA_RECORD = 130;
    /**
     * Key code constant: F1 key.
     */
    public static final int KEYCODE_F1 = 131;
    /**
     * Key code constant: F2 key.
     */
    public static final int KEYCODE_F2 = 132;
    /**
     * Key code constant: F3 key.
     */
    public static final int KEYCODE_F3 = 133;
    /**
     * Key code constant: F4 key.
     */
    public static final int KEYCODE_F4 = 134;
    /**
     * Key code constant: F5 key.
     */
    public static final int KEYCODE_F5 = 135;
    /**
     * Key code constant: F6 key.
     */
    public static final int KEYCODE_F6 = 136;
    /**
     * Key code constant: F7 key.
     */
    public static final int KEYCODE_F7 = 137;
    /**
     * Key code constant: F8 key.
     */
    public static final int KEYCODE_F8 = 138;
    /**
     * Key code constant: F9 key.
     */
    public static final int KEYCODE_F9 = 139;
    /**
     * Key code constant: F10 key.
     */
    public static final int KEYCODE_F10 = 140;
    /**
     * Key code constant: F11 key.
     */
    public static final int KEYCODE_F11 = 141;
    /**
     * Key code constant: F12 key.
     */
    public static final int KEYCODE_F12 = 142;
    /**
     * Key code constant: Num Lock key.
     * This is the Num Lock key; it is different from {@link #KEYCODE_NUM}.
     * This key alters the behavior of other keys on the numeric keypad.
     */
    public static final int KEYCODE_NUM_LOCK = 143;
    /**
     * Key code constant: Numeric keypad '0' key.
     */
    public static final int KEYCODE_NUMPAD_0 = 144;
    /**
     * Key code constant: Numeric keypad '1' key.
     */
    public static final int KEYCODE_NUMPAD_1 = 145;
    /**
     * Key code constant: Numeric keypad '2' key.
     */
    public static final int KEYCODE_NUMPAD_2 = 146;
    /**
     * Key code constant: Numeric keypad '3' key.
     */
    public static final int KEYCODE_NUMPAD_3 = 147;
    /**
     * Key code constant: Numeric keypad '4' key.
     */
    public static final int KEYCODE_NUMPAD_4 = 148;
    /**
     * Key code constant: Numeric keypad '5' key.
     */
    public static final int KEYCODE_NUMPAD_5 = 149;
    /**
     * Key code constant: Numeric keypad '6' key.
     */
    public static final int KEYCODE_NUMPAD_6 = 150;
    /**
     * Key code constant: Numeric keypad '7' key.
     */
    public static final int KEYCODE_NUMPAD_7 = 151;
    /**
     * Key code constant: Numeric keypad '8' key.
     */
    public static final int KEYCODE_NUMPAD_8 = 152;
    /**
     * Key code constant: Numeric keypad '9' key.
     */
    public static final int KEYCODE_NUMPAD_9 = 153;
    /**
     * Key code constant: Numeric keypad '/' key (for division).
     */
    public static final int KEYCODE_NUMPAD_DIVIDE = 154;
    /**
     * Key code constant: Numeric keypad '*' key (for multiplication).
     */
    public static final int KEYCODE_NUMPAD_MULTIPLY = 155;
    /**
     * Key code constant: Numeric keypad '-' key (for subtraction).
     */
    public static final int KEYCODE_NUMPAD_SUBTRACT = 156;
    /**
     * Key code constant: Numeric keypad '+' key (for addition).
     */
    public static final int KEYCODE_NUMPAD_ADD = 157;
    /**
     * Key code constant: Numeric keypad '.' key (for decimals or digit grouping).
     */
    public static final int KEYCODE_NUMPAD_DOT = 158;
    /**
     * Key code constant: Numeric keypad ',' key (for decimals or digit grouping).
     */
    public static final int KEYCODE_NUMPAD_COMMA = 159;
    /**
     * Key code constant: Numeric keypad Enter key.
     */
    public static final int KEYCODE_NUMPAD_ENTER = 160;
    /**
     * Key code constant: Numeric keypad '=' key.
     */
    public static final int KEYCODE_NUMPAD_EQUALS = 161;
    /**
     * Key code constant: Numeric keypad '(' key.
     */
    public static final int KEYCODE_NUMPAD_LEFT_PAREN = 162;
    /**
     * Key code constant: Numeric keypad ')' key.
     */
    public static final int KEYCODE_NUMPAD_RIGHT_PAREN = 163;
    /**
     * Key code constant: Volume Mute key.
     * Mutes the speaker, unlike {@link #KEYCODE_MUTE}.
     * This key should normally be implemented as a toggle such that the first press
     * mutes the speaker and the second press restores the original volume.
     */
    public static final int KEYCODE_VOLUME_MUTE = 164;
    /**
     * Key code constant: Info key.
     * Common on TV remotes to show additional information related to what is
     * currently being viewed.
     */
    public static final int KEYCODE_INFO = 165;
    /**
     * Key code constant: Channel up key.
     * On TV remotes, increments the television channel.
     */
    public static final int KEYCODE_CHANNEL_UP = 166;
    /**
     * Key code constant: Channel down key.
     * On TV remotes, decrements the television channel.
     */
    public static final int KEYCODE_CHANNEL_DOWN = 167;
    /**
     * Key code constant: Zoom in key.
     */
    public static final int KEYCODE_ZOOM_IN = 168;
    /**
     * Key code constant: Zoom out key.
     */
    public static final int KEYCODE_ZOOM_OUT = 169;
    /**
     * Key code constant: TV key.
     * On TV remotes, switches to viewing live TV.
     */
    public static final int KEYCODE_TV = 170;
    /**
     * Key code constant: Window key.
     * On TV remotes, toggles picture-in-picture mode or other windowing functions.
     */
    public static final int KEYCODE_WINDOW = 171;
    /**
     * Key code constant: Guide key.
     * On TV remotes, shows a programming guide.
     */
    public static final int KEYCODE_GUIDE = 172;
    /**
     * Key code constant: DVR key.
     * On some TV remotes, switches to a DVR mode for recorded shows.
     */
    public static final int KEYCODE_DVR = 173;
    /**
     * Key code constant: Bookmark key.
     * On some TV remotes, bookmarks content or web pages.
     */
    public static final int KEYCODE_BOOKMARK = 174;
    /**
     * Key code constant: Toggle captions key.
     * Switches the mode for closed-captioning text, for example during television shows.
     */
    public static final int KEYCODE_CAPTIONS = 175;
    /**
     * Key code constant: Settings key.
     * Starts the system settings activity.
     */
    public static final int KEYCODE_SETTINGS = 176;
    /**
     * Key code constant: TV power key.
     * On TV remotes, toggles the power on a television screen.
     */
    public static final int KEYCODE_TV_POWER = 177;
    /**
     * Key code constant: TV input key.
     * On TV remotes, switches the input on a television screen.
     */
    public static final int KEYCODE_TV_INPUT = 178;
    /**
     * Key code constant: Set-top-box power key.
     * On TV remotes, toggles the power on an external Set-top-box.
     */
    public static final int KEYCODE_STB_POWER = 179;
    /**
     * Key code constant: Set-top-box input key.
     * On TV remotes, switches the input mode on an external Set-top-box.
     */
    public static final int KEYCODE_STB_INPUT = 180;
    /**
     * Key code constant: A/V Receiver power key.
     * On TV remotes, toggles the power on an external A/V Receiver.
     */
    public static final int KEYCODE_AVR_POWER = 181;
    /**
     * Key code constant: A/V Receiver input key.
     * On TV remotes, switches the input mode on an external A/V Receiver.
     */
    public static final int KEYCODE_AVR_INPUT = 182;
    /**
     * Key code constant: Red "programmable" key.
     * On TV remotes, acts as a contextual/programmable key.
     */
    public static final int KEYCODE_PROG_RED = 183;
    /**
     * Key code constant: Green "programmable" key.
     * On TV remotes, actsas a contextual/programmable key.
     */
    public static final int KEYCODE_PROG_GREEN = 184;
    /**
     * Key code constant: Yellow "programmable" key.
     * On TV remotes, acts as a contextual/programmable key.
     */
    public static final int KEYCODE_PROG_YELLOW = 185;
    /**
     * Key code constant: Blue "programmable" key.
     * On TV remotes, acts as a contextual/programmable key.
     */
    public static final int KEYCODE_PROG_BLUE = 186;
    /**
     * Key code constant: App switch key.
     * Should bring up the application switcher dialog.
     */
    public static final int KEYCODE_APP_SWITCH = 187;
    /**
     * Key code constant: Generic Game Pad Button #1.
     */
    public static final int KEYCODE_BUTTON_1 = 188;
    /**
     * Key code constant: Generic Game Pad Button #2.
     */
    public static final int KEYCODE_BUTTON_2 = 189;
    /**
     * Key code constant: Generic Game Pad Button #3.
     */
    public static final int KEYCODE_BUTTON_3 = 190;
    /**
     * Key code constant: Generic Game Pad Button #4.
     */
    public static final int KEYCODE_BUTTON_4 = 191;
    /**
     * Key code constant: Generic Game Pad Button #5.
     */
    public static final int KEYCODE_BUTTON_5 = 192;
    /**
     * Key code constant: Generic Game Pad Button #6.
     */
    public static final int KEYCODE_BUTTON_6 = 193;
    /**
     * Key code constant: Generic Game Pad Button #7.
     */
    public static final int KEYCODE_BUTTON_7 = 194;
    /**
     * Key code constant: Generic Game Pad Button #8.
     */
    public static final int KEYCODE_BUTTON_8 = 195;
    /**
     * Key code constant: Generic Game Pad Button #9.
     */
    public static final int KEYCODE_BUTTON_9 = 196;
    /**
     * Key code constant: Generic Game Pad Button #10.
     */
    public static final int KEYCODE_BUTTON_10 = 197;
    /**
     * Key code constant: Generic Game Pad Button #11.
     */
    public static final int KEYCODE_BUTTON_11 = 198;
    /**
     * Key code constant: Generic Game Pad Button #12.
     */
    public static final int KEYCODE_BUTTON_12 = 199;
    /**
     * Key code constant: Generic Game Pad Button #13.
     */
    public static final int KEYCODE_BUTTON_13 = 200;
    /**
     * Key code constant: Generic Game Pad Button #14.
     */
    public static final int KEYCODE_BUTTON_14 = 201;
    /**
     * Key code constant: Generic Game Pad Button #15.
     */
    public static final int KEYCODE_BUTTON_15 = 202;
    /**
     * Key code constant: Generic Game Pad Button #16.
     */
    public static final int KEYCODE_BUTTON_16 = 203;
    /**
     * Key code constant: Language Switch key.
     * Toggles the current input language such as switching between English and Japanese on
     * a QWERTY keyboard.  On some devices, the same function may be performed by
     * pressing Shift+Spacebar.
     */
    public static final int KEYCODE_LANGUAGE_SWITCH = 204;
    /**
     * Key code constant: Manner Mode key.
     * Toggles silent or vibrate mode on and off to make the device behave more politely
     * in certain settings such as on a crowded train.  On some devices, the key may only
     * operate when long-pressed.
     */
    public static final int KEYCODE_MANNER_MODE = 205;
    /**
     * Key code constant: 3D Mode key.
     * Toggles the display between 2D and 3D mode.
     */
    public static final int KEYCODE_3D_MODE = 206;
    /**
     * Key code constant: Contacts special function key.
     * Used to launch an address book application.
     */
    public static final int KEYCODE_CONTACTS = 207;
    /**
     * Key code constant: Calendar special function key.
     * Used to launch a calendar application.
     */
    public static final int KEYCODE_CALENDAR = 208;
    /**
     * Key code constant: Music special function key.
     * Used to launch a music player application.
     */
    public static final int KEYCODE_MUSIC = 209;
    /**
     * Key code constant: Calculator special function key.
     * Used to launch a calculator application.
     */
    public static final int KEYCODE_CALCULATOR = 210;
    /**
     * Key code constant: Japanese full-width / half-width key.
     */
    public static final int KEYCODE_ZENKAKU_HANKAKU = 211;
    /**
     * Key code constant: Japanese alphanumeric key.
     */
    public static final int KEYCODE_EISU = 212;
    /**
     * Key code constant: Japanese non-conversion key.
     */
    public static final int KEYCODE_MUHENKAN = 213;
    /**
     * Key code constant: Japanese conversion key.
     */
    public static final int KEYCODE_HENKAN = 214;
    /**
     * Key code constant: Japanese katakana / hiragana key.
     */
    public static final int KEYCODE_KATAKANA_HIRAGANA = 215;
    /**
     * Key code constant: Japanese Yen key.
     */
    public static final int KEYCODE_YEN = 216;
    /**
     * Key code constant: Japanese Ro key.
     */
    public static final int KEYCODE_RO = 217;
    /**
     * Key code constant: Japanese kana key.
     */
    public static final int KEYCODE_KANA = 218;
    /**
     * Key code constant: Assist key.
     * Launches the global assist activity.  Not delivered to applications.
     */
    public static final int KEYCODE_ASSIST = 219;
    /**
     * Key code constant: Brightness Down key.
     * Adjusts the screen brightness down.
     */
    public static final int KEYCODE_BRIGHTNESS_DOWN = 220;
    /**
     * Key code constant: Brightness Up key.
     * Adjusts the screen brightness up.
     */
    public static final int KEYCODE_BRIGHTNESS_UP = 221;
    /**
     * Key code constant: Audio Track key
     * Switches the audio tracks.
     */
    public static final int KEYCODE_MEDIA_AUDIO_TRACK = 222;

    // Symbolic names of all key codes.
    public static final SparseArray<String> KEYCODE_SYMBOLIC_NAMES = new SparseArray<String>();
    public static void populateKeycodeSymbolicNames() {
        SparseArray<String> names = KEYCODE_SYMBOLIC_NAMES;
        names.append(KEYCODE_UNKNOWN, "UNKNOWN");
        names.append(KEYCODE_SOFT_LEFT, "KEYCODE_SOFT_LEFT");
        names.append(KEYCODE_SOFT_RIGHT, "KEYCODE_SOFT_RIGHT");
        names.append(KEYCODE_HOME, "KEYCODE_HOME");
        names.append(KEYCODE_BACK, "KEYCODE_BACK");
        names.append(KEYCODE_CALL, "KEYCODE_CALL");
        names.append(KEYCODE_ENDCALL, "KEYCODE_ENDCALL");
        names.append(KEYCODE_0, "KEYCODE_0");
        names.append(KEYCODE_1, "KEYCODE_1");
        names.append(KEYCODE_2, "KEYCODE_2");
        names.append(KEYCODE_3, "KEYCODE_3");
        names.append(KEYCODE_4, "KEYCODE_4");
        names.append(KEYCODE_5, "KEYCODE_5");
        names.append(KEYCODE_6, "KEYCODE_6");
        names.append(KEYCODE_7, "KEYCODE_7");
        names.append(KEYCODE_8, "KEYCODE_8");
        names.append(KEYCODE_9, "KEYCODE_9");
        names.append(KEYCODE_STAR, "KEYCODE_STAR");
        names.append(KEYCODE_POUND, "KEYCODE_POUND");
        names.append(KEYCODE_DPAD_UP, "KEYCODE_DPAD_UP");
        names.append(KEYCODE_DPAD_DOWN, "KEYCODE_DPAD_DOWN");
        names.append(KEYCODE_DPAD_LEFT, "KEYCODE_DPAD_LEFT");
        names.append(KEYCODE_DPAD_RIGHT, "KEYCODE_DPAD_RIGHT");
        names.append(KEYCODE_DPAD_CENTER, "KEYCODE_DPAD_CENTER");
        names.append(KEYCODE_VOLUME_UP, "KEYCODE_VOLUME_UP");
        names.append(KEYCODE_VOLUME_DOWN, "KEYCODE_VOLUME_DOWN");
        names.append(KEYCODE_POWER, "KEYCODE_POWER");
        names.append(KEYCODE_CAMERA, "KEYCODE_CAMERA");
        names.append(KEYCODE_CLEAR, "KEYCODE_CLEAR");
        names.append(KEYCODE_A, "A");
        names.append(KEYCODE_B, "B");
        names.append(KEYCODE_C, "C");
        names.append(KEYCODE_D, "D");
        names.append(KEYCODE_E, "E");
        names.append(KEYCODE_F, "F");
        names.append(KEYCODE_G, "G");
        names.append(KEYCODE_H, "H");
        names.append(KEYCODE_I, "I");
        names.append(KEYCODE_J, "J");
        names.append(KEYCODE_K, "K");
        names.append(KEYCODE_L, "L");
        names.append(KEYCODE_M, "M");
        names.append(KEYCODE_N, "N");
        names.append(KEYCODE_O, "O");
        names.append(KEYCODE_P, "P");
        names.append(KEYCODE_Q, "Q");
        names.append(KEYCODE_R, "R");
        names.append(KEYCODE_S, "S");
        names.append(KEYCODE_T, "T");
        names.append(KEYCODE_U, "U");
        names.append(KEYCODE_V, "V");
        names.append(KEYCODE_W, "W");
        names.append(KEYCODE_X, "X");
        names.append(KEYCODE_Y, "Y");
        names.append(KEYCODE_Z, "Z");
        names.append(KEYCODE_COMMA, "KEYCODE_COMMA");
        names.append(KEYCODE_PERIOD, "KEYCODE_PERIOD");
        names.append(KEYCODE_ALT_LEFT, "KEYCODE_ALT_LEFT");
        names.append(KEYCODE_ALT_RIGHT, "KEYCODE_ALT_RIGHT");
        names.append(KEYCODE_SHIFT_LEFT, "KEYCODE_SHIFT_LEFT");
        names.append(KEYCODE_SHIFT_RIGHT, "KEYCODE_SHIFT_RIGHT");
        names.append(KEYCODE_TAB, "KEYCODE_TAB");
        names.append(KEYCODE_SPACE, "KEYCODE_SPACE");
        names.append(KEYCODE_SYM, "KEYCODE_SYM");
        names.append(KEYCODE_EXPLORER, "KEYCODE_EXPLORER");
        names.append(KEYCODE_ENVELOPE, "KEYCODE_ENVELOPE");
        names.append(KEYCODE_ENTER, "KEYCODE_ENTER");
        names.append(KEYCODE_DEL, "KEYCODE_DEL");
        names.append(KEYCODE_GRAVE, "KEYCODE_GRAVE");
        names.append(KEYCODE_MINUS, "KEYCODE_MINUS");
        names.append(KEYCODE_EQUALS, "KEYCODE_EQUALS");
        names.append(KEYCODE_LEFT_BRACKET, "KEYCODE_LEFT_BRACKET");
        names.append(KEYCODE_RIGHT_BRACKET, "KEYCODE_RIGHT_BRACKET");
        names.append(KEYCODE_BACKSLASH, "KEYCODE_BACKSLASH");
        names.append(KEYCODE_SEMICOLON, "KEYCODE_SEMICOLON");
        names.append(KEYCODE_APOSTROPHE, "KEYCODE_APOSTROPHE");
        names.append(KEYCODE_SLASH, "KEYCODE_SLASH");
        names.append(KEYCODE_AT, "KEYCODE_AT");
        names.append(KEYCODE_NUM, "KEYCODE_NUM");
        names.append(KEYCODE_HEADSETHOOK, "KEYCODE_HEADSETHOOK");
        names.append(KEYCODE_FOCUS, "KEYCODE_FOCUS");
        names.append(KEYCODE_PLUS, "KEYCODE_PLUS");
        names.append(KEYCODE_MENU, "KEYCODE_MENU");
        names.append(KEYCODE_NOTIFICATION, "KEYCODE_NOTIFICATION");
        names.append(KEYCODE_SEARCH, "KEYCODE_SEARCH");
        names.append(KEYCODE_MEDIA_PLAY_PAUSE, "KEYCODE_MEDIA_PLAY_PAUSE");
        names.append(KEYCODE_MEDIA_STOP, "KEYCODE_MEDIA_STOP");
        names.append(KEYCODE_MEDIA_NEXT, "KEYCODE_MEDIA_NEXT");
        names.append(KEYCODE_MEDIA_PREVIOUS, "KEYCODE_MEDIA_PREVIOUS");
        names.append(KEYCODE_MEDIA_REWIND, "KEYCODE_MEDIA_REWIND");
        names.append(KEYCODE_MEDIA_FAST_FORWARD, "KEYCODE_MEDIA_FAST_FORWARD");
        names.append(KEYCODE_MUTE, "KEYCODE_MUTE");
        names.append(KEYCODE_PAGE_UP, "KEYCODE_PAGE_UP");
        names.append(KEYCODE_PAGE_DOWN, "KEYCODE_PAGE_DOWN");
        names.append(KEYCODE_PICTSYMBOLS, "KEYCODE_PICTSYMBOLS");
        names.append(KEYCODE_SWITCH_CHARSET, "KEYCODE_SWITCH_CHARSET");
        names.append(KEYCODE_BUTTON_A, "KEYCODE_BUTTON_A");
        names.append(KEYCODE_BUTTON_B, "KEYCODE_BUTTON_B");
        names.append(KEYCODE_BUTTON_C, "KEYCODE_BUTTON_C");
        names.append(KEYCODE_BUTTON_X, "KEYCODE_BUTTON_X");
        names.append(KEYCODE_BUTTON_Y, "KEYCODE_BUTTON_Y");
        names.append(KEYCODE_BUTTON_Z, "KEYCODE_BUTTON_Z");
        names.append(KEYCODE_BUTTON_L1, "KEYCODE_BUTTON_L1");
        names.append(KEYCODE_BUTTON_R1, "KEYCODE_BUTTON_R1");
        names.append(KEYCODE_BUTTON_L2, "KEYCODE_BUTTON_L2");
        names.append(KEYCODE_BUTTON_R2, "KEYCODE_BUTTON_R2");
        names.append(KEYCODE_BUTTON_THUMBL, "KEYCODE_BUTTON_THUMBL");
        names.append(KEYCODE_BUTTON_THUMBR, "KEYCODE_BUTTON_THUMBR");
        names.append(KEYCODE_BUTTON_START, "KEYCODE_BUTTON_START");
        names.append(KEYCODE_BUTTON_SELECT, "KEYCODE_BUTTON_SELECT");
        names.append(KEYCODE_BUTTON_MODE, "KEYCODE_BUTTON_MODE");
        names.append(KEYCODE_ESCAPE, "KEYCODE_ESCAPE");
        names.append(KEYCODE_FORWARD_DEL, "KEYCODE_FORWARD_DEL");
        names.append(KEYCODE_CTRL_LEFT, "KEYCODE_CTRL_LEFT");
        names.append(KEYCODE_CTRL_RIGHT, "KEYCODE_CTRL_RIGHT");
        names.append(KEYCODE_CAPS_LOCK, "KEYCODE_CAPS_LOCK");
        names.append(KEYCODE_SCROLL_LOCK, "KEYCODE_SCROLL_LOCK");
        names.append(KEYCODE_META_LEFT, "KEYCODE_META_LEFT");
        names.append(KEYCODE_META_RIGHT, "KEYCODE_META_RIGHT");
        names.append(KEYCODE_FUNCTION, "KEYCODE_FUNCTION");
        names.append(KEYCODE_SYSRQ, "KEYCODE_SYSRQ");
        names.append(KEYCODE_BREAK, "KEYCODE_BREAK");
        names.append(KEYCODE_MOVE_HOME, "KEYCODE_MOVE_HOME");
        names.append(KEYCODE_MOVE_END, "KEYCODE_MOVE_END");
        names.append(KEYCODE_INSERT, "KEYCODE_INSERT");
        names.append(KEYCODE_FORWARD, "KEYCODE_FORWARD");
        names.append(KEYCODE_MEDIA_PLAY, "KEYCODE_MEDIA_PLAY");
        names.append(KEYCODE_MEDIA_PAUSE, "KEYCODE_MEDIA_PAUSE");
        names.append(KEYCODE_MEDIA_CLOSE, "KEYCODE_MEDIA_CLOSE");
        names.append(KEYCODE_MEDIA_EJECT, "KEYCODE_MEDIA_EJECT");
        names.append(KEYCODE_MEDIA_RECORD, "KEYCODE_MEDIA_RECORD");
        names.append(KEYCODE_F1, "KEYCODE_F1");
        names.append(KEYCODE_F2, "KEYCODE_F2");
        names.append(KEYCODE_F3, "KEYCODE_F3");
        names.append(KEYCODE_F4, "KEYCODE_F4");
        names.append(KEYCODE_F5, "KEYCODE_F5");
        names.append(KEYCODE_F6, "KEYCODE_F6");
        names.append(KEYCODE_F7, "KEYCODE_F7");
        names.append(KEYCODE_F8, "KEYCODE_F8");
        names.append(KEYCODE_F9, "KEYCODE_F9");
        names.append(KEYCODE_F10, "KEYCODE_F10");
        names.append(KEYCODE_F11, "KEYCODE_F11");
        names.append(KEYCODE_F12, "KEYCODE_F12");
        names.append(KEYCODE_NUM_LOCK, "KEYCODE_NUM_LOCK");
        names.append(KEYCODE_NUMPAD_0, "0");
        names.append(KEYCODE_NUMPAD_1, "1");
        names.append(KEYCODE_NUMPAD_2, "2");
        names.append(KEYCODE_NUMPAD_3, "3");
        names.append(KEYCODE_NUMPAD_4, "4");
        names.append(KEYCODE_NUMPAD_5, "5");
        names.append(KEYCODE_NUMPAD_6, "6");
        names.append(KEYCODE_NUMPAD_7, "7");
        names.append(KEYCODE_NUMPAD_8, "8");
        names.append(KEYCODE_NUMPAD_9, "9");
        names.append(KEYCODE_NUMPAD_DIVIDE, "KEYCODE_NUMPAD_DIVIDE");
        names.append(KEYCODE_NUMPAD_MULTIPLY, "KEYCODE_NUMPAD_MULTIPLY");
        names.append(KEYCODE_NUMPAD_SUBTRACT, "KEYCODE_NUMPAD_SUBTRACT");
        names.append(KEYCODE_NUMPAD_ADD, "KEYCODE_NUMPAD_ADD");
        names.append(KEYCODE_NUMPAD_DOT, "KEYCODE_NUMPAD_DOT");
        names.append(KEYCODE_NUMPAD_COMMA, "KEYCODE_NUMPAD_COMMA");
        names.append(KEYCODE_NUMPAD_ENTER, "KEYCODE_NUMPAD_ENTER");
        names.append(KEYCODE_NUMPAD_EQUALS, "KEYCODE_NUMPAD_EQUALS");
        names.append(KEYCODE_NUMPAD_LEFT_PAREN, "KEYCODE_NUMPAD_LEFT_PAREN");
        names.append(KEYCODE_NUMPAD_RIGHT_PAREN, "KEYCODE_NUMPAD_RIGHT_PAREN");
        names.append(KEYCODE_VOLUME_MUTE, "KEYCODE_VOLUME_MUTE");
        names.append(KEYCODE_INFO, "KEYCODE_INFO");
        names.append(KEYCODE_CHANNEL_UP, "KEYCODE_CHANNEL_UP");
        names.append(KEYCODE_CHANNEL_DOWN, "KEYCODE_CHANNEL_DOWN");
        names.append(KEYCODE_ZOOM_IN, "KEYCODE_ZOOM_IN");
        names.append(KEYCODE_ZOOM_OUT, "KEYCODE_ZOOM_OUT");
        names.append(KEYCODE_TV, "KEYCODE_TV");
        names.append(KEYCODE_WINDOW, "KEYCODE_WINDOW");
        names.append(KEYCODE_GUIDE, "KEYCODE_GUIDE");
        names.append(KEYCODE_DVR, "KEYCODE_DVR");
        names.append(KEYCODE_BOOKMARK, "KEYCODE_BOOKMARK");
        names.append(KEYCODE_CAPTIONS, "KEYCODE_CAPTIONS");
        names.append(KEYCODE_SETTINGS, "KEYCODE_SETTINGS");
        names.append(KEYCODE_TV_POWER, "KEYCODE_TV_POWER");
        names.append(KEYCODE_TV_INPUT, "KEYCODE_TV_INPUT");
        names.append(KEYCODE_STB_INPUT, "KEYCODE_STB_INPUT");
        names.append(KEYCODE_STB_POWER, "KEYCODE_STB_POWER");
        names.append(KEYCODE_AVR_POWER, "KEYCODE_AVR_POWER");
        names.append(KEYCODE_AVR_INPUT, "KEYCODE_AVR_INPUT");
        names.append(KEYCODE_PROG_RED, "KEYCODE_PROG_RED");
        names.append(KEYCODE_PROG_GREEN, "KEYCODE_PROG_GREEN");
        names.append(KEYCODE_PROG_YELLOW, "KEYCODE_PROG_YELLOW");
        names.append(KEYCODE_PROG_BLUE, "KEYCODE_PROG_BLUE");
        names.append(KEYCODE_APP_SWITCH, "KEYCODE_APP_SWITCH");
        names.append(KEYCODE_BUTTON_1, "KEYCODE_BUTTON_1");
        names.append(KEYCODE_BUTTON_2, "KEYCODE_BUTTON_2");
        names.append(KEYCODE_BUTTON_3, "KEYCODE_BUTTON_3");
        names.append(KEYCODE_BUTTON_4, "KEYCODE_BUTTON_4");
        names.append(KEYCODE_BUTTON_5, "KEYCODE_BUTTON_5");
        names.append(KEYCODE_BUTTON_6, "KEYCODE_BUTTON_6");
        names.append(KEYCODE_BUTTON_7, "KEYCODE_BUTTON_7");
        names.append(KEYCODE_BUTTON_8, "KEYCODE_BUTTON_8");
        names.append(KEYCODE_BUTTON_9, "KEYCODE_BUTTON_9");
        names.append(KEYCODE_BUTTON_10, "KEYCODE_BUTTON_10");
        names.append(KEYCODE_BUTTON_11, "KEYCODE_BUTTON_11");
        names.append(KEYCODE_BUTTON_12, "KEYCODE_BUTTON_12");
        names.append(KEYCODE_BUTTON_13, "KEYCODE_BUTTON_13");
        names.append(KEYCODE_BUTTON_14, "KEYCODE_BUTTON_14");
        names.append(KEYCODE_BUTTON_15, "KEYCODE_BUTTON_15");
        names.append(KEYCODE_BUTTON_16, "KEYCODE_BUTTON_16");
        names.append(KEYCODE_LANGUAGE_SWITCH, "KEYCODE_LANGUAGE_SWITCH");
        names.append(KEYCODE_MANNER_MODE, "KEYCODE_MANNER_MODE");
        names.append(KEYCODE_3D_MODE, "KEYCODE_3D_MODE");
        names.append(KEYCODE_CONTACTS, "KEYCODE_CONTACTS");
        names.append(KEYCODE_CALENDAR, "KEYCODE_CALENDAR");
        names.append(KEYCODE_MUSIC, "KEYCODE_MUSIC");
        names.append(KEYCODE_CALCULATOR, "KEYCODE_CALCULATOR");
        names.append(KEYCODE_ZENKAKU_HANKAKU, "KEYCODE_ZENKAKU_HANKAKU");
        names.append(KEYCODE_EISU, "KEYCODE_EISU");
        names.append(KEYCODE_MUHENKAN, "KEYCODE_MUHENKAN");
        names.append(KEYCODE_HENKAN, "KEYCODE_HENKAN");
        names.append(KEYCODE_KATAKANA_HIRAGANA, "KEYCODE_KATAKANA_HIRAGANA");
        names.append(KEYCODE_YEN, "KEYCODE_YEN");
        names.append(KEYCODE_RO, "KEYCODE_RO");
        names.append(KEYCODE_KANA, "KEYCODE_KANA");
        names.append(KEYCODE_ASSIST, "KEYCODE_ASSIST");
        names.append(KEYCODE_BRIGHTNESS_DOWN, "KEYCODE_BRIGHTNESS_DOWN");
        names.append(KEYCODE_BRIGHTNESS_UP, "KEYCODE_BRIGHTNESS_UP");
        names.append(KEYCODE_MEDIA_AUDIO_TRACK, "KEYCODE_MEDIA_AUDIO_TRACK");
    };

    static {
        populateKeycodeSymbolicNames();
    }

    private KeyEvent() {
    }
}